Game Design
Here is a sample of the educational games that I have designed for my coursework at Teachers College, Columbia University.
The Royal Game of Ur
The Royal Game of Ur was a final project for my first educational game design course. The original game is thousands of years old, and I created this web game as a way for students to experience a world thousands of years in the past through a board game.
Play the game here.
Read the design document here.
Awakened Link (Game Maker's Toolkit Game Jam 2021 Submission)
This game was submitted as part of the Game Maker’s Toolkit Game Jam 2021. The theme was “Joined Together,” so I created a simple puzzle game where the hero’s movement is linked to the enemies’ movement. The player must navigate through the dungeon by positioning the enemies in advantageous places. Try it here!
Tabletop Adventures
Tabletop Adventures is a current work in progress that will allow users to create their own tabletop games with digitally-enhanced scenarios. Downloadable content packs will provide a variety of settings that others will be able to explore. Players will print out the print-and-play boards and tokens, download a scenario created by other users, and run the scenario in the app.
Vector Racer Physics Racing Game
An early concept for an educational physics game. Players can customize their vehicles, choose different tracks that will have different properties such as gravity and atmospheric pressure, and they will collect data as they play. The game tracks the cars’ velocity, acceleration, and total distance traveled and graphs this information in real-time for students.
AR Museum App
A demonstration for an augmented reality scavenger hunt game for a museum.
Unity-Ink Integration Demonstration
A simple WebGL activity to demonstrate for students in the Games Research Lab how to integrate the free narrative tool plugin Ink into the Unity game engine. Ink is a fantastic tool that can be quite useful for game designers who want to quickly get an interactive narrative going, so it seemed like a fantastic fit for the lab’s graduate students.
Tourist Trap (Cultural Heritage Game Jam)
A project developed in a team of three for the Cultural Heritage Game Jam. The jam’s focus was on the preservation of cultural heritage. After some discussions, our team decided that we were most interested in tackling the topic of overtourism. Many sites around the world have been damaged from tourists, and it remains a major problem. Admittedly, the scope of the project was perhaps a bit too ambitious for the time frame, so there were some issues that were not able to be resolved as of the time of submission.